{"id":45,"date":"2012-08-25T23:29:35","date_gmt":"2012-08-26T05:29:35","guid":{"rendered":"http:\/\/rastersoft.net\/?p=45"},"modified":"2012-08-27T14:44:52","modified_gmt":"2012-08-27T20:44:52","slug":"ludum-dare-snes-game-is-interactive","status":"publish","type":"post","link":"http:\/\/rastersoft.net\/?p=45","title":{"rendered":"Ludum Dare SNES game is interactive"},"content":{"rendered":"<p>The game can now be played, although there are no enemies or goals.<\/p>\n<p><a href=\"http:\/\/rastersoft.net\/wp-content\/uploads\/2012\/08\/BLT001.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-47\" title=\"BLT001\" src=\"http:\/\/rastersoft.net\/wp-content\/uploads\/2012\/08\/BLT001.png\" alt=\"\" width=\"256\" height=\"224\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/rastersoft.net\/wp-content\/uploads\/2012\/08\/BLT-1.rar\">BLT Demo #1<\/a><\/p>\n<p style=\"text-align: left;\">I implemented a sprite system and input handling. The background automatically scrolls, and bullets can be fired and are moved and removed automatically.<\/p>\n<p style=\"text-align: left;\">The biggest problems I&#8217;ve experienced has been how sprite indexes are used. I assumed that sprite 2 was 1, but sprite 2 is actually 4. Some of the behaviors look like compiler issues; which was also an issue when I was developing Frog Feast. I just don&#8217;t completely trust a 65816 C compiler.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The game can now be played, although there are no enemies or goals. BLT Demo #1 I implemented a sprite system and input handling. The background automatically scrolls, and bullets can be fired and are moved and removed automatically. The biggest problems I&#8217;ve experienced has been how sprite indexes are used. I assumed that sprite [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[3,8,5,6],"tags":[],"class_list":["post-45","post","type-post","status-publish","format-standard","hentry","category-ludum-dare","category-releases","category-retro","category-snes"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2GnBK-J","_links":{"self":[{"href":"http:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/posts\/45","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/rastersoft.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=45"}],"version-history":[{"count":8,"href":"http:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/posts\/45\/revisions"}],"predecessor-version":[{"id":89,"href":"http:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/posts\/45\/revisions\/89"}],"wp:attachment":[{"href":"http:\/\/rastersoft.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=45"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/rastersoft.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=45"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/rastersoft.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=45"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}