{"id":37,"date":"2012-08-25T17:28:30","date_gmt":"2012-08-25T23:28:30","guid":{"rendered":"http:\/\/rastersoft.net\/?p=37"},"modified":"2012-08-27T14:40:15","modified_gmt":"2012-08-27T20:40:15","slug":"first-in-game-screenshot","status":"publish","type":"post","link":"https:\/\/rastersoft.net\/?p=37","title":{"rendered":"First in-game screenshot"},"content":{"rendered":"<p>I started creating the game engine several hours ago, here&#8217;s the first in-game shot:<\/p>\n<p><a href=\"http:\/\/rastersoft.net\/wp-content\/uploads\/2012\/08\/BLT000.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38\" title=\"BLT000\" src=\"http:\/\/rastersoft.net\/wp-content\/uploads\/2012\/08\/BLT000.png\" alt=\"\" width=\"256\" height=\"224\" \/><\/a><\/p>\n<p>This shows a foreground non-scrolling scorebar, a scrolling background, and a single sprite.<\/p>\n<p>I&#8217;m amazed at how easy <a title=\"PVSnesLib Wiki\" href=\"http:\/\/www.portabledev.com\/wiki\/doku.php?id=start\" target=\"_blank\">PVSnesLib<\/a> has been to use. I&#8217;m so used to having to write everything.<\/p>\n<p>The next step is to organize the code and start working on game play; the enemies are after that.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I started creating the game engine several hours ago, here&#8217;s the first in-game shot: This shows a foreground non-scrolling scorebar, a scrolling background, and a single sprite. I&#8217;m amazed at how easy PVSnesLib has been to use. I&#8217;m so used to having to write everything. The next step is to organize the code and start [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,5,6],"tags":[],"class_list":["post-37","post","type-post","status-publish","format-standard","hentry","category-ludum-dare","category-retro","category-snes"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2GnBK-B","_links":{"self":[{"href":"https:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/posts\/37","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rastersoft.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=37"}],"version-history":[{"count":5,"href":"https:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/posts\/37\/revisions"}],"predecessor-version":[{"id":75,"href":"https:\/\/rastersoft.net\/index.php?rest_route=\/wp\/v2\/posts\/37\/revisions\/75"}],"wp:attachment":[{"href":"https:\/\/rastersoft.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=37"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rastersoft.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=37"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rastersoft.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=37"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}