I finished the initial version of BLT for the SNES. The title screen is placeholder. I plan to polish this up over the coming week.
BLT final Ludum Dare Jam version
This has a good part of what I was hoping to achieve this weekend. There isn’t much game play to speak of. Both A and B buttons will fire. Every other shot is a slow one (I will probably change this to cancel the slow shot if shots are altered between each side).
The bacon evolves after a certain number of bugs are shot (25 right now). The Sizzle Meter™, in the lower right, indicates the progress towards evolution.
The game seems to slow down at certain points. I haven’t verified this. I will probably have to optimize the code to fix this; shouldn’t be a big deal though.
Neat game man. good luck.
Thank you. It was also a lot of fun to program.
Hello!
I writing a review of your SNES Homebrew game BLT, and I have some doubts: I played for at least 10 minutes and after some point, the Bacon stopped evolving and nothing else happened in the game, is it like that?
And the second thing, where are you from? We are putting flags in the reviews of the games, so I would appreciate it a lot if you told me 🙂
Are you writing any other SNES game?
Thanks a lot!
Ivan
The game was written for a Ludum Dare game jam, and as I got closer to the deadline I had to start simplifying things. It will only upgrade to a full sandwich, and then it stops, 10 minutes is about right.
I am from The Chicago area in the USA.
I would like to develop more SNES stuff, but I’ve been pretty busy lately.