The Didj version of Worm Warrior is playable. Download it here. Installation instructions are included in the file. This will work correctly on a normal Didj.
Sound isn’t implemented yet, but everything else works fine. I need to see if it would be possible to get Hekkus Sound System running on the Didj,
This is using the SDL_RenderCopy, from a texture, for the display, and Linux input events for input. By specifying the rects to SDL_RenderCopy and SDL_LockTexture I was able to speed things up to a playable level.
A big thanks goes out to Ramblings and Broken Code for the Didj OpenGL demos.
It’s been a challenge to get Worm Warrior running on a normal Didj. The Didj is an excellent platform for retro style games. It offers a 320 x 240 16 bit color screen with NES/GBA style inputs. And, a Didj can often be found cheaply at thrift stores or on EBay. I payed $4 for mine, without a power supply or USB cable, at a local Goodwill thrift store.